000 01822nam a2200241Ia 4500
003 PH-LCIC
005 20250901163821.0
008 240527s2020 xx 000 0 und d
020 _a9781119553762
040 _cLCIC LIBRARY
082 _aRES.618.92 G14
245 0 _aGame play therapy :
_btherapeutic use of games with children and adolescents /
250 _aThird edition
260 _aHoboken, New Jersey :
_bWiley,
_c2020.
300 _a xi, 291 pages ; 25 cm
300 _a6995 pages;
520 _a"The purpose of this comprehensive, "state-of-the art" guidebook is to provide mental health practitioners with essential information about the field of Game Play Therapy, including its theoretical foundations, and practical applications to children and adolescents. It will describe both classic games that have stood the test of time as well as the latest innovations and advances in game play approaches, such as Electronic Games and Disorder-Specific Games. Not withstanding the wide spread and growing practice of Game Play Therapy across the globe, most child and adolescent practitioners have received little or no formal training about why and how to use this intervention most effectively. Thus, the chapter contributors in the volume will provide expert advice on how to select the most useful therapy games (over 700 that are now available), the "nuts-and-bolts" of administering and using these game effectively, case illustrations of the process of game therapy, and empirical evidence of its effectiveness. The contributors will all be credentialed play therapists with extensive experience practicing Game Play Therapy"
650 _aChild psychotherapy
650 _aPsychotherapy methods
700 _aJessica Stone
_eEditor
700 _aCharles E. Schaefer
_eEditor
942 _2ddc
_cRES
999 _c1090
_d1090